Quick Overview on Agile Scrum


Before we do more Scrum, we should know what is Agile:
What is Agility?
Values, principles and practices that foster team communication and feedback to regularly deliver customer value through working software.”
 

  • Team communications - Concentrate more on communication and collaboration rather than process and tools 
  • Feedback - lots and lots of daily feedback with all stake holders involved - 
  • Regularly Deliver - Software releases every quarter with internal releases weekly or bi-weekly
  • Value - Focus on highest valued features first
  • Working Software - Focus on getting S/W working early and keeping it releasable rather than big-bang waterfall approach 
Agile Values 
  • Emphasize face-to-face communication over written documents.
  • Agile teams are located in a single open office sometimes referred to as a bullpen.
  • Highlight working software as the primary measure of progress. 
  • Produce very little written documentation relative to other methods 

What are the Agile methods ?
  • SCRUM
  • Adaptive Software Development - replaces the traditional waterfall cycle with a repeating series of speculate, collaborate, and learn cycles.
  • Crystal - contains the following properties frequent Delivery of Usable Code to Users , reflective Improvement.
  • Dynamic System Development Method (DSDM) - Its goal is to deliver software systems on time and on budget while adjusting for changing requirements along the development process.
  • Extreme Programming - it advocates frequent "releases" in short development cycles (timeboxing), which is intended to improve productivity and introduce checkpoints where new customer requirements can be adopted.
  • Feature Driven Development (FDD) –At start of project: Develop an Overall Model, Build a Features List, Plan by FeatureWithin each iteration: Design by Feature, Build by Feature
Scrum - Introduction
  • Scrum (an abbreviated form of scrummage), in the sports of rugby, is a way of restarting the game, when the ball has gone out of play.
  • Scrum is an iterative incremental framework for managing projects.
  • Focuses on managing systems with changing requirements
  • The goal is to deliver as much quality software as possible within a series of short intervals. 
Scrum - Process
 Sprint
  • Scrum projects make progress in a series of “Sprints”
  • Timeframes are called Time-boxes (typically 2 – 4 weeks)
  • Every Sprint team does the following: Analysis -> Design -> Code ->Test
  • At the end of each Sprint, the Team must produce a potentially shippable product increment.
Scrum Framework 
  1. Roles : Product Owner, Scrum Master, Team
  2. Artifacts : Product Backlog, Sprint Backlog, and Burndown Chart
  3. Ceremonies : Sprint Planning, Sprint Review, Sprint Retrospective, & Daily Scrum Meeting  
Product Owner
 

  • Represents (or is) the user or customer for the project.
  • Defines goals for the overall project
  • Knowing what to build and in what sequence
  • Defines and Prioritizes Features
  • Set length of calendar time for Sprint
    • Typically 2-4 weeks
    • Does not interfere with Sprint (no scope creep)
    • Release dates. Accepts or rejects work.
 Scrum Master
  • Supports the Team
  • Facilitates the Daily Scrum meeting. Asks each developer:
    • What did you do yesterday?
    • What are you doing today?
    • What is in your way?
  • Listens and watches carefully during Scrum meeting
  • Secures resources if needed
  • Communicates to Product Owner
Scrum Team
  • Typically 5-10 people
  • Cross-functional - QA, Programmers, UI Designers, etc.
  • Members should be full-time/dedicated
  • Teams are self-organizing
  • Members can change only between sprints 
Scrum’s three Artifacts
Product Backlog :
  • Requirements
  • A dynamic list of all that is desired to work on the project
  • Prioritized by the Product Owner based on business value
  • Reprioritized at the start of each Sprint
  • Each feature has an associated estimate, provided by the ACTUAL team who will do the work
  • High priority features are split into “stories” achievable within an iteration.
  • Each “story” is prioritized and scoped.
  • Prioritized based on business value (Very High, High, etc.) by the Product Owner. 
Sprint Backlog :
 
  • A subset of Product Backlog Items, which define the work for a Sprint 
  • Usually has more details including planned hours and primary person responsible to do the work during the Sprint 
  • Is created ONLY by Team members 
  • Should be updated every day 
  • If a task requires more than 16 hours, it should be broken down 
  • Team can add or subtract items from the list. Product Owner is not allowed to do it
 
Sprint Burndown Chart:
  • Provides visibility into the Sprint 
  • Demonstrates progress by the team 
  • Work on the Horizontal, Time on the Vertical 
  • Depicts the total Sprint Backlog hours remaining per day. 
  • Ideally should burn down to zero to the end of the Sprint 
  • It is never a straight line. 
Scrum’s three ceremonies:
 
Sprint Planning Meeting:
 
  • Product Owner reviews: Vision, Roadmap, Release Plan 
  • Team reviews: Estimates for each item on Backlog that is a candidate for the Sprint
  • Team pulls the work: From the Product Backlog onto the Sprint Backlog
Daily Scrum Meeting 
  • Short (15 - 30 min) frequent meetings, facilitated by the Scrum Master
  • All team members attend
  • One activity – Scrum Master asks each attendee 3 questions 
  • Both Chickens and pigs are invited 
  • Only pigs can talk
Sprint Review Meeting 
  • Team presents what it accomplished during the sprint 
  • Typically takes the form of a demo of new features or underlying architecture 
  • Informal  2-hour prep time rule 
  • Starts with: Product Demo Led by Product Owner 
  • Ends with: Sprint Retrospective Led by Scrum Master
    •What worked?
    •What didn’t?
    •What adjustments can we make now?
What is a User Story? 
 
  • Short descriptions of features that need to be coded and tested
  • Simple requirements
  • Generally written on 3X5 index cards 
  • Form: As [a type of user] I want to [perform a specific action] such that [result]
  • Example: “As a web user, I want to
    • Make safe searches, such that I may
    • have filtered search results”
  • Stories that are big are called EPICS
 
 

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